
Outlaws of Orion is a co-op multiplayer game where 4 players, including you, can play the game together to complete the journey set forth for you by the old gods. The game would challenge you with combat\puzzle elements in your path.
Outlaws of Orion
Team: 19
3 Months
4 Player Hack n Slash

Quick Glimpses of the Game
Level Design

Moodboard of 1st Level
[Level 1.1 Planet of the Old Gods - Open World] NARRATIVE
In the heart of the ruins, the Puma guides them to the entrance of a cunningly concealed ancient bunker, hidden from plain sight. The entrance sports ancient text, a code none of the crew can crack. Yet, the Mage, well-versed in ancient magic, cosmic history, and extraterrestrial creatures, deciphers it. "It's the language of the Old Gods," declares the Mage. The crew pieces together that the remnants were once a part of the Planet of the Old Gods - an ancient civilization that was so advanced in technology that it seemed like magic to other species. The reason for their sudden extinction still remains a cosmic mystery. They realize opening the entrance to the bunker is no easy task.
One of the crew members needs to use their ability to solve the puzzle and open the door.
To create a tutorial level of the game based on a broken planet in space. I made moodboards with the environment team and understood the narrative.
I was tasked to make a Tutorial Level of the game. Where the players learn basic Movement, Jumping, teaching how to traverse through the level, combat is taught and tested, more paths are revealed if one explores, Arena Combat is tested and character ability's are tested.

Beats of the Level as they were taught
Process
I greyboxed using Unreal Engine and Blender, I made my own pipeline to work between the softwares.

Tutorial Level: Rough Sketch


Greybox Process
Greybox: Timelapse
Beats used in the Level
Process Timelapse
Final Level Design: 3D interactive Map (shift+mouse)

Gameplay in Level
Learnings
I worked closely to the Environment Art Team, I took great efforts to come up with a greybox that can match the aesthetics of the game as it was envisioned. I minimised back and forth with my own pipeline.