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more About Me
Hi, I am a communication designer from India, I worked in graphics, mograph, typography, 3D & UXUI. I made my own NFT series called LayZ Robots and later made a metaverse to house the NFTs. I enjoyed making level design for the metaverse. That sparked me to learn more aspects to Level Design.
To learn further I came to Montreal to learn game design and pursue my interest in video games. I studied Game and Level Design in College Lasalle Montreal (2023-2024). I love narrative & exploration games like Uncharted, Red Dead Redemption 2, Assassins Creed, and Journey. I enjoy FPS games like Call of Duty, Rainbow Six Siege, Splitgate, and Finals.
As a Level designer, I like how the level decides the 'flow of the game' how crawling in a dungeon resonates with feelings of despair, and then coming out of the dungeon makes the player feel triumphant. I aim to create seamless levels that the player can play intuitively and have surprises at every digital corner with multiple paths leading to the objective filled with emotions.
As a UI designer, I thrive at making seamless interactions enhancing the experience with interesting visual elements. I render my UI designs in Blender to have a realistic output and showcase 3D texturing techniques in UI elements. I care about the User Experience of the game, so I conduct playtests to understand how the player might feel about all the elements.
Skills
The softwares I know and how I use them



For 2D art and motion, I know the entire Adobe creative suite



For 3D asset creation, I use Blender and Maya, substance painter for texturing.


For UI and Whiteboarding


Task and File Management

Using Unreal game engine for 2+ years

Soft Skills
Teamwork, Time Management, Leadership, Coming up with easy UX solutions, Managing and Visualising Design Constraints & Great attention to Detail.
Further Links
Showcasing my skills in 3D art and Communication Design
Artstation
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