Endless Runner with jumping and dodging obstacles, avoid crashing into the wall by choosing the right employee(Dev, 2D artist, 3D artist) according to the bug on the wall.
cRUNch
Team: 7
2 Days
Ludum Dare 55
Level Design


I made blocks of the corridor when the running takes place, using blueprints they were generated one after the other.
I designed these platform units, that could be proceduraly generated, one after the other.
I designed these platform units, that could be proceduraly generated, one after the other.
UI Design

I designed the Mobile phone HUD, it shows the 3 type of employees that can be summoned to clear bugs off a blocked wall. It also shows the Score, the battery level and realworld time.
Tutorial Screens




I designed the UI for Tutorial Screens, for teaching the player the game mechanics.

I used Chakra Petch(google fonts) for the font for the game as it suited our aesthetic

Learnings
Time Management is key in game jams
Empathy with teammates is important to know each others strengths and weaknesses
Understanding Limitations of Unreal Engine