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Endless Runner with jumping and dodging obstacles, avoid crashing into the wall by choosing the right employee(Dev, 2D artist, 3D artist) according to the bug on the wall.

cRUNch

Team: 7
2 Days

Ludum Dare 55

Test the game

Level Design
crunch platform.png
crunch platforms.png

I made blocks of the corridor when the running takes place, using blueprints they were generated one after the other. 

I designed these platform units, that could be proceduraly generated, one after the other. 

I designed these platform units, that could be proceduraly generated, one after the other. 

UI Design
phonescreen.png

I designed the Mobile phone HUD, it shows the 3 type of employees that can be summoned to clear bugs off a blocked wall. It also shows the Score, the battery level and realworld time.

Tutorial Screens
jump.png
Play Again.png
movement.png
resp bug.png

I designed the UI for Tutorial Screens, for teaching the player the game mechanics.

chakra petch.png

I used Chakra Petch(google fonts) for the font for the game as it suited our aesthetic

crucnh2.png
Learnings

Time Management is key in game jams

Empathy with teammates is important to know each others strengths and weaknesses

Understanding Limitations of Unreal Engine

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