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As the hero, jump and traverse through a cave, mind your step as fall damage is in place, escape wolves and get to safety.

Lone 

Team: 2
3 Weeks 

College Lasalle Game Jam 23 'Futuristic Fables'

First Person Explorer

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Test the game

Concept

To create a level inside a cave, spelunking to explore for health orbs and taking fall damage.

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Rough level ideation

Rough level ideation

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Concept sketch

LEVEL dESIGN

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Vision
 

​1. Organic Layout made with soft modelled rocks inside Unreal
 2. Multiple Pathways for exploration and to get more health orbs

Map with Legend

Key Features
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Visual Elements in Level guiding the player where to go

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Being able to see the destination, but no direct path 

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Sun’s god rays guide light to exits and the way forward.

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Affordances using rocks to protect from wolves

Areas evoking feelings
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Hope

Having a big open space for the player with godrays coming through.

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Trapped

Clustered spaces caving in.

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Despair

Low ceiling and caved in

Showdown Stepwell
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Showdown with wolves, player is surrounded by wolves, he descends deeper into the cave. 

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The Path Below

Player starts from the top as he spirals down he is met with 2 wolves his path diverges into 2 and then converging to find more wolves.

Gameplay Captures
UI Design

To keep the gameplay immersive, UI needed to be minimal with no minimap and objective, the player needs to find his way to exit the cave.

Main Menu

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Tutorial

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Papyrus font for Type

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Health Bar rendered in Blender

Level Design
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Inspired by Indian Stepwells, a place of chaos surrounded by wolves, the player runs down spirally, saving his health using jump techniques prev. taught. 

UI Design

Using Outlines and a thin font to mark out simple yet organic and minimal design.

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