As the hero, jump and traverse through a cave, mind your step as fall damage is in place, escape wolves and get to safety.
Lone
Team: 2
3 Weeks
College Lasalle Game Jam 23 'Futuristic Fables'
First Person Explorer

Concept
To create a level inside a cave, spelunking to explore for health orbs and taking fall damage.
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Rough level ideation
Rough level ideation

Concept sketch
LEVEL dESIGN

Vision
1. Organic Layout made with soft modelled rocks inside Unreal
2. Multiple Pathways for exploration and to get more health orbs
Map with Legend
Key Features

Visual Elements in Level guiding the player where to go

Being able to see the destination, but no direct path

Sun’s god rays guide light to exits and the way forward.

Affordances using rocks to protect from wolves
Areas evoking feelings

Hope
Having a big open space for the player with godrays coming through.

Trapped
Clustered spaces caving in.

Despair
Low ceiling and caved in
Showdown Stepwell


Showdown with wolves, player is surrounded by wolves, he descends deeper into the cave.

The Path Below
Player starts from the top as he spirals down he is met with 2 wolves his path diverges into 2 and then converging to find more wolves.
Gameplay Captures
UI Design
To keep the gameplay immersive, UI needed to be minimal with no minimap and objective, the player needs to find his way to exit the cave.

Main Menu

Tutorial

Papyrus font for Type

Health Bar rendered in Blender





Inspired by Indian Stepwells, a place of chaos surrounded by wolves, the player runs down spirally, saving his health using jump techniques prev. taught.
Using Outlines and a thin font to mark out simple yet organic and minimal design.